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One of Istio’s main goals has always been, and continues to be, enabling teams to develop abstractions that work best for their specific organization and workloads. Istio provides robust and powerful building blocks for service-to-service networking. Since version 0.1, the Istio team has been learning from production users about how they map their own architectures, workloads, and constraints to Istio’s capabilities, and we’ve been evolving Istio’s APIs to make them work better for you.
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Until very recently, Dropbox had a technical strategy on mobile of sharing code between iOS and Android via C++. The idea behind this strategy was simple—write the code once in C++ instead of twice in Java and Objective C. We adopted this C++ strategy back in 2013, when our mobile engineering team was relatively small and needed to support a fast growing mobile roadmap.
We needed to find a way to leverage this small team to quickly ship lots of code on both Android and iOS.
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Alongside Nic Jackson from HashiCorp, I have recently presented at several conferences and webinars about the need for transport-level encryption that spans end-to-end, or “user to service”, within modern applications. TLS encryption (and termination) for traffic from a user’s browser to the application edge has been a long-standing feature of API gateways, CDNs and edge proxies, but only recently has service mesh technology made implementing TLS for service-to-service traffic a realistic approach for most of us.
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In this post we are going to demonstrate how to deploy a Kubernetes autoscaler using a third party metrics provider. You will learn how to expose any custom metric directly through the Kubernetes API implementing an extension service. Dynamic scaling is not a new concept by any means, but implementing your own scaler is a rather complex and delicate task.
That’s why the Kubernetes Horizontal Pod Autoscaler (HPA) is a really powerful Kubernetes mechanism: it can help you to dynamically adapt your service in a way that is reliable, predictable and easy to configure.
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Computerized question-answering systems usually take one of two approaches. Either they do a text search and try to infer the semantic relationships between entities named in the text, or they explore a hand-curated knowledge graph, a data structure that directly encodes relationships among entities. With complex questions, however — such as “Which Nolan films won an Oscar but missed a Golden Globe?” — both of these approaches run into difficulties.
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Michigan team builds memristors atop standard CMOS logic to demo a system that can do a variety of edge computing AI tasks Hoping to speed AI and neuromorphic computing and cut down on power consumption, startups, scientists, and established chip companies have all been looking to do more computing in memory rather than in a processor’s computing core. Memristors and other nonvolatile memory seem to lend themselves to the task particularly well.
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Conductor is a workflow orchestration engine developed and open-sourced by Netflix. If you’re new to Conductor, this earlier blogpost and the documentation should help you get started and acclimatized to Conductor. In the last two years since inception, Conductor has seen wide adoption and is instrumental in running numerous core workflows at Netflix.
Many of the Netflix Content and Studio Engineering services rely on Conductor for efficient processing of their business flows.
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Whenever new technologies emerge, the first priority for a technologist is to understand the implication of adopting it. Serverless architecture is a case in point. Unfortunately, much of the current literature around serverless architecture focuses solely on its benefits.
Many of the articles —and examples used — are driven by cloud providers —so, unsurprisingly talk up the positives. This write-up attempts to give a better understanding of the traits of serverless architecture.
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For the past 8 years, League has been using a patching system called RADS (Riot Application Distribution System) to deliver updates. RADS is a custom patching solution based on binary deltas that we built with League in mind. While RADS has served us well, we felt we had an opportunity to improve some key areas of the patching experience.
We knew we could deliver updates much more quickly and more reliably by using a fundamentally different approach to patching, so we set out to build a brand new patcher based on content-defined chunking.
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EGG is a new toolkit that allows researchers and developers to quickly create game simulations in which two neural network agents devise their own discrete communication system in order to solve a task together. For example, in one of the implemented games, one agent sees a handwritten digit and has to invent a communication code to tell the other agent which number it represents. A lively area of machine learning (ML) research, language emergence would benefit from a more interdisciplinary approach.
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