As Uber Freight marked its second anniversary, we went back to the drawing board to redesign its app. The original carrier app was successful for owner-operators with one or two drivers, but it wasn’t optimized for larger fleets—feedback we were hearing directly from our carrier base. It let carriers find and move freight from point […]
Until very recently, Dropbox had a technical strategy on mobile of sharing code between iOS and Android via C++. The idea behind this strategy was simple—write the code once in C++ instead of twice in Java and Objective C. We adopted this C++ strategy back in 2013, when our mobile engineering team was relatively small […]
This article is the fifth in a series covering how Uber’s mobile engineering team developed the newest version of our driver app, codenamed Carbon, a core component of our ridesharing business. Among other new features, the app lets our population of over three million driver-partners find fares, get directions, and track their earnings. We began […]
Today, at Flutter Live, we’re announcing Flutter 1.0, the first stable release of Google’s UI toolkit for creating beautiful, native experiences for iOS and Android from a single codebase. Cross-platform mobile development today is full of compromise. Developers are forced to choose between either building the same app multiple times for multiple operating systems, or […]